NZ WM/H
TEAM CHAMPIONSHIP
NICon
2012, AUCKLAND
Queens
Birthday weekend,
Sunday
3rd
and Monday 4th
June 2012
Event
Information:
NICon, the
annual North Island Wargaming Convention, will be run by the Auckland
Cityguard this coming year; and will be host to the second annual
Warmachine and Hordes New Zealand Team Championship, in continuation
of the format set out in NICon 2012.
Players may
register for the event as a team of three, or singularly where a team
will be arranged.
NZ TEAM
CHAMPIONSHIP
This event
is will run off the standard Steamroller 2012 playerpack, but being a
team event is subject to certain rules alterations, which we detail
below (over page).
We will be
using the One List Required,
7-Round
Event,
Casual
Time Limits
and
No
Killbox,
No
Reinforcements
variants as a baseline for the
tournament, as well as the extra team based variations.
Registration:
The price is
as follows:
Team
Registration - $120 ($40pp)
Late
Registration - after April $135 ($45pp)
Late
Registration (at the E/Os discretion) - after 16th of May $165
($55pp)
Daily
Timetable:
Saturday 4th
08:00
– Registration/Table setup and
08:20 – TO Breifing
08:30 – Match One Draw
08:45 – 10:15 Match 1
10:30 – 12:00 Match 2
12:00 – 13:00 Lunch
(Leave your army out for painting, if you wish, for voting.)
13:00 – 14:30 Match 3
15:00 – 16:30 Match 4
Sunday 5th
08:30 – 10:00 Match 5
10:30 – 12:00 Match 6
12:00 – 13:00 Lunch
13:00 – 14:30 Match 7
14:30 Prize Giving
Team
Rules Variations
NZ
WM/H TEAM CHAMPIONSHIP 2012
As a team
championship, this event requires extra variations not provided for
in the SR2012 play pack, here we detail the extra rules that will be
in use. Players are advised to read both these rules and the official
SR2012 player pack, if there is any confusion or you have any
questions feel free to contact the TO, preferably prior to the event
(for your own clarification).
Teams
consist of three players working together. Players will fight in
Battles individually but combine their scores at the end of each
round to determine placing. There will be no individual winner of
this event instead a Team will be crowned as Champions and take home
the goodies. These Teams are organised before the event.
Team
Leader:
Prior to
any games commencing, each team must nominate a Leader. This will be
the person to liaise with the TO at the beginning of Tournament
Rounds and who will play the Team Feat when required (see below).
Team
Feat:
Each Team
also has a “Team Feat”, a once per tournament ability that their
Team Leader may use immediately after the Team Pairings for a round
have been declared (see Team Pairings Schedule below).
The Team
Feat allows a Team to select one of the following abilities to be
applied to the current Match:
Choose
all of the Battle Pairings for this Match.
Choose
which type of scenario is played for this Match.
Choose
the table on which each Battle is fought for this Match.
This allows
a Team the opportunity to prepare for an anticipated difficult round
or to organise themselves to make the most of a perceived advantage.
Leaders Feat
in secret, notifying the TO individually, other Teams may know a Feat
has been used but not which one until announced. This allows Teams to
counter Feat but it is still a gamble to choose which one to use.
Some knowledge of the different scenarios available will help the
Teams make decisions.
If both
Teams in a Match use Feat 1 they cancel each other out and no effect
is applied. If both Teams use Feat 2 then a dice roll will determine
which type of scenario will be used. If both Teams use Feat 3 they
cancel each other out and no effect is applied.
If
Teams use different Feats in a Match both effects are applied. (eg
Team A uses Feat 1 and Team B uses Feat 2, Team A will decide the
Battle Pairings for the Match but Team 2 will decide which type of
scenario is used.)
Army
Building and List Requirements:
Each player
is required to bring ONE
35 point list, subject to standard Steamroller list construction
requirements. Note that the Reinforcements Artifice will not be used
during this event, so Reinforcements need not be added to lists.
There is
absolutely no requirement for the players in a team to use the same
Faction.
However, strong character restrictions
will apply across a teams lists,
with epic versions of a character being considered the same charater;
this applies to all FA:C models.
e.g.
if one member of a team has Eiryss, Mage
Hunter of Ios, then no other member of the
team may have Eiryss, Mage Hunter of Ios
or Eiryss, Angel of Retribution
in their list.
This means a
Team will consist of THREE
35 point lists commanded by three different Warcasters/Warlocks.
Individual
Pairings and Table Sides:
In a Team
Event the three players of one Team fight it out against the three
players from another Team; this is called a Match. Each Match is
divided into three battles, fought one on one; these three battles
proceed as per standard game rules with no team interaction.
The battle
pairings in a match are decided by dice roll between the Leaders of
each Team. The winner of the dice roll chooses the first pairing, the
opposing Leader can then choose the second pairing, subsequently
third pairing is also then decided. The opposing leader can then also
choose what side of the table his team will play on (all players of a
team play on the same side of a table).
Team
Pairings Schedule:
The team
pairings for a tournament round of Matches will, hopefully, follow
these steps:
TO
announces which Teams will face off in this group of Matches; the
scenario these Matches will use; and the group of three tables each
Match will be played on.
Teams
are given time (1 Minute) to decide if they will Feat this round.
All
Leaders tell the TO if they will Feat or not and which one they will
use.
TO
announces who has Feated and if the scenario has been changed by
Feat.
Teams
determine Battle Pairings for this Match either by dice roll (as
detailed above) or by Feat.
Teams
determine which table each Battle will play on, either by a D3 roll
or by Feat.
Battle
Pairings Dice roll for first turn
Battle
Pairings then have 10 minutes for deployment on their respective
tables.
TO
begins the round and starts the timer.
Team
Rankings:
Round
draws will follow the standard Steamroller format with the exception
that rankings will be determined by a Teams (combined) number of wins
first, followed by (combined) Control points, and finally Strength of
Schedule. Assassination victories will score 1 bonus control point in
addition to any scored before the assassination was achieved. The top
two ranking Teams from round 6 will play for first and second place
during round 7.
Themes:
This
competition is about having fun so feel free to apply any Team rules
to you and your Team mates, e.g.
In Team Pirate all players must always speak like a pirate; and in
Team Red Bull you must drink a Red Bull before each battle.
Teams are
encouraged to dress alike or theme themselves so that they can be
identified. This event is about getting as many players of different
levels of abilities to compete as possible and show how much fun can
be had playing Warmachine and Hordes.
Prizes:
There will
be a large variety of prizes to be won … all the usual and some
extras. ;)
STEAMROLLER
2011 RULES
This
will be an SR2012 event, unless otherwise stated SR2012 rules apply,
including the common Player Responsibilities and Sportsmanship
Requirements.